We hope that providing bonuses, such as the increase to mobility while carrying certain Objective items, will streamline and vary the experience of completing Objectives. All Structure Objectives in dungeons now have additional combat mechanics players must overcome.ĭeveloper’s Note: While our dungeons offer a variety of Objectives to complete, player feedback stated that the action of completing each Objective felt tedious.All doors will now generate a minimap ping when they are opened.Returning a Portable Object to its Pedestal now fully restores Health, Resource, Potions, and resets cooldowns for all nearby players.Pedestals have had their channel time reduced from 2 to 0 seconds.While carrying the Ancient's Statue, Bloodstone, Mechanical Box, or Stone Carving, you will receive a Momentum bonus granting a 25% move speed increase to you and nearby allies.All Rescue objectives now drop a Health Potion upon completion.
Now, many of our Structure Objectives have been repositioned along main dungeon pathways, making them easier for players to reach and allowing them to readily explore the dungeon after defeating the Structure. An example of this change is that players previously needed to enter side rooms to interact with Structure Objectives, causing them to retread the same path.
Here is a list of dungeons specifically in the Fractured Peaks zone which received layout updates:ĭeveloper’s Note: Our primary goal with the Layout changes was to reduce certain kinds of backtracking which detract from a player’s experience. We have optimized multiple dungeons across all zones to minimize the need for backtracking. One of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons.